Note the following post has mild spoilers for The Mind’s Eclipse.
The Mind’s Eclipse takes a different approach with the Visual Novel genre by providing a navigation system that the player can use to progress through the environments in a manner that harkens back to old-school, text-based adventures. Much of the backstory and world building occurs in the discovery of messages and data cores left behind by the CORE’s former inhabitants.
However, like many visual novels, the story is the main draw of the game and the characters are the pillars that hold it up.
Isaak and L are the two characters that the player will interact for the majority of the story. They are the player’s constant companions and are necessary for the player’s survival of the CORE’s environments. It is revealed early in the story that Isaak and L are Artificial Intelligence with the primary objective to help Campbell navigate his environment.
Isaak has been modeled after a service robot and his nature reflects this, often referring to the player as “sir”, resembling a butler. Isaak’s primary function is to interpret the player’s biometric data and respond to any foreign nanite threats by directing the player’s immune system nanites. Isaak is essentially a medical nurse and supplemental immune system rolled into one AI program.
We wanted to have a second character for the player to interact with and to banter with Isaak, so we created L. While Isaak is the gentlemanly butler, L is his fiery and rebellious counterpart. Sometimes Isaak likes to politely state the obvious, but L bluntly and aggressively speaks her mind. L is the player’s networking assistant and is able to “tap the signal”, effectively hacking into data terminals and resident’s implants throughout the core. Having these two distinct, human personalities allows the player to relate to and empathize with the characters, creating a greater emotional connection to them and thus, the story.
Though both Isaak and L live in the player’s implant, we wanted them to feel tangible to the player. Therefore, we modeled Isaak after a robot while L’s form takes on the appearance of a humanoid cyborg. We wanted both to be more than wispy holograms.
Before the release of The Mind’s Eclipse, much time will be spent polishing Isaak and L’s dialogue and their interactions with the player to ensure that the player is able to have an emotional connection with both of these characters.
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