We just released our final teaser trailer! Only 7 more days to go until release!
Endless verdant fields stretched out before Joe like an ocean of grain. Above him, two warm suns hung in the air and invigorated everything around him. He felt their calming rays, saw the gleaming horizon in the distance, heard the chirping of birdsong, smelled the sweet, syrupy scent of flowers and nectar.
He walked up a hill and crested its rocky summit, the light wind rustling through his hair. Three large islands floated in the sky, water falling from them directly into placid lakes on the ground. Below him was a small meadow with a wooden table and one seat. A picnic cloth had been thrown over the table, and atop it sat bowls of strawberries, honey, and cream.
Joe walked towards the table and sat down. He reached for a strawberry, and then opened his mouth to take a bite.
Suddenly, a klaxon-sounding ring shattered from above and everything went sideways. Static erupted in his vision and he lurched back into another dimension.
“Time’s up!” shouted a voice from outside the pod. “It’s been two hours! Time’s up!”
Joe felt himself almost catapulted out of the pod as the two employees pulled him out.
“But I was right at the good part!” Joe pleaded.
“We don’t make the rules,” said one of the employees. “We check on the users every two hours—no if’s, and’s, or but’s.”
“Well, I’m going back in. Dock my credit. Put me back where I was.”
One of the employees pulled up his BOSy and went over the numbers. “Uh,” he started. “I’m sorry, it appears your credit line has been declined.”
“Yes,” said the employee. “Payment not authorized”
“That’s wrong. Try another line.”
“Sorry,” said the employee, “that’s against company policy. Come back when you get your allowance, kid.”
“But I—” started Joe, but the two workers left without speaking again. He looked at the pod from which he emerged, smooth like an ocean pebble. It was closed. He struck his fist on the top of the plexiglass and then went outside.
He was hungry and irritated. His stomach growled in protest, angry at being so cruelly denied the berries and cream owed him. He determined to find food, but without any money it would be difficult to procure any.
He took a circuitous route through the CORE’s Upper Well, leading past an nano-tech goods store. He stopped in front of the window, letting his eyes wander over a PantoDynamic hacking tool that displayed prominently in the window. He stood still for a moment, considered the time of day, and the crowd of people inside. He took a deep breath and went in.
Joe lingered around the window for a few minutes, pretending to look at the stocked shelves, and waited until no one was looking. When he was in the clear, he reached his hand towards the shelf and grabbed whatever he could fit in his palm. He stuffed his haul into his coat pocket and ducked towards the exit.
Before he could get there, someone grabbed his arm. The grip clamped down and yanked him back from the exit.
“Hey!” said Joe. “Let me go!”
“I’ll let you go after you pay for that,” said the man who grabbed him.
“Pay for what? I’m just on my way out.”
“Let me go!”
“All right, punk kid, how would you like to deal with the CORE police?”
Joe instead tried to make a run for it, but couldn’t get away.
“Fine,” said the man, “get over here and sit down. I’m calling the police.”
An older man with a wrinkled face approached the two of them. “Now, now,” he started, “there’s no need for that.”
He looked over to Joe, who was now sitting in a chair, face turned away. “My name is Henry,” he said. “And you?”
Joe eyed him suspiciously.
“Joe,” he said.
“Joe,” repeated Henry. “Nice to meet you.”
The man who had stopped Joe from escaping shook his head and huffed, then left to go help another customer.
Henry pulled up another chair and sat across from Joe. “What were you going to do with that hacking tool?” he asked.
Joe didn’t say anything.
“Hack into someone’s files?”
Joe looked away.
“Or…pawn it off?”
Joe looked down.
“Ah, I see. You needed some money. You were going to sell this for a quick buck.”
Joe sighed, said, “That’s right.”
“What do you need money for? Food? Clothes? You look like you could use both. Do you have a home?”
“Yes,” said Joe.
“Then do you need food?”
Joe shrugged. His stomach, preternaturally sensing the question, rumbled loudly enough that Henry could hear it.
Henry leaned back and put his hand on his jaw, said, “Huh.” He smiled, “Well, that answers that. Let me buy you some food. Let’s go.”
Henry stood up and motioned for Joe to follow him, but as soon as he did, the assistant from earlier stopped him.
“Henry,” he asked, “where are you going?”
“I’m taking Joe here to buy some food.”
“Wait, you can’t go. I have to go take my daughter to the doctor in a few minutes. You have to keep the shop open.”
“Ah, damn,” said Henry. “I forgot.” The assistant departed and Henry looked back to Joe. “Well,” he said, “I’m not going to go back on a promise.”
Joe eyed him.
“If I give you the money, will you make me a promise in return? Will you only use this money to buy yourself some food?”
“Yes,” Joe said quickly. “Yes.”
Henry pulled up his BOSy and then contacted Joe’s. “I’m moving over one hundred, ear-marked for grocery expenses.” He then put his hand on Joe’s knee said, “Look, kid. I know life can be hard out here. But people will help you out if you ask. There’s a lot of good in the world. If you ever need food again, let me know.”
Joe nodded and made a move to leave.
“The Eclipse will come soon,” said Henry. “And when it does, you won’t have to worry about stuff like this anymore. But you have to take care of yourself until it does.”
Joe nodded, said thank you, and turned to made his way towards the exit. He slipped outside and made a quick line for the nearest eater.
He found his way in a few minutes and stood outside the window, facing an array of Caio’s Cubes--each one with bright colored images hanging above them. His mouth felt watery and sore, but the sight of the cubes did nothing to satiate him. He could not afford a good memory glom to go with the cubes, and so would either have to eat them straight and enjoy their spongy tang or simply not buy enough to satisfy his hunger.
He tried to step inside but found he could not do it. The back of his mind itched, his face felt flush.
He turned and went back the other direction.
Moments later, he was in front of the VR pod. One of the two VRcade employees from earlier came back towards him, said, “Back already?
“Two hours, please.”
“You don’t have any money.”
“Yes I do.”
The employee ran his credit line again and then smirked and shrugged. “All right,” he said, “we’ll pull you out in two hours.”
Joe sank back into the pod and the plexiglass cockpit clicked closed around him.
The rolling hills of grain appeared before him again, and the table decorated with berries and
Cream manifested itself just as he remembered from earlier. He sat down and straightened up.
He picked up a strawberry and ate it.
By Chris Howell, Illustration by Lauren Walsh
We recently challenged each other to write some flash fiction taking place in The Mind's Eclipse universe. This first story is written by Langdon Herrick. Illustration by Lauren Walsh.
“Will it hurt?”
The black market butcher ignores your question as he presses the screwdriver against the side of your head. Your gasp of pain is drowned out by the whine of the tool next to your ear, and you feel a panel of false skin come unhinged. The tech pinches the panel with tweezers and sets it on the metal table beside the operating chair. He runs a cable from a bulky black computer humming on the floor and you realize that he might be putting more in your head than you bargained for.
The data cable clicks in place as it penetrates your interior BOSy port and you feel your lips and toes go numb as illicit data streams into your brain.
“Once the program is finished latching onto your BOSy’s internal matrix you’ll be able to spread the ads to everyone around you on a peer-to-peer axis. You’ll be reading their firewalls, sending the mirror to our decryptors, who will send spoofs back to you. The closer you are, the faster they’ll break down, and the more exclusive and exciting deals they see the more you get paid. Make sense?”
Your head aches as you enter the arboretum on the CORE and you scratch nervously at the spot on your head where the tech replaced the panel. You take a deep breath and walk towards the spiraling, luminescent trees from the Canthus collection. You spot a couple admiring the shining branches and try to remember to breathe as you try to put them within your radius.
Fifteen meters. Five meters. One meter.
You pretend to look at the delicate curves and scythe-like branches of the nano-sculpted biomatter, but out of the side of your eye you watch the couple. How will you know when it’s working? You wait, and despite the immaculate air-conditioning of the CORE, you sweat.
“Woah. What the hell?”
“What’s wrong? Oh…”
“Are you seeing it too?”
“Yeah…that’s weird. My BOSy is set to filter all ads—“
“I’m seeing another one. And another. Oh my god what is going on—“
The couple swats at the air reflexively, as if the invisible advertisements flooding their vision were biting flies. They leave, gripping onto each other’s arms, and you exhale. A smile spreads across your face as you remember the tech’s words: the more deals they see the more you get paid.
You spot an old woman sitting on a bench and staring at an exhibit of ghostly flowers. You start towards her, then hesitate. She looks so peaceful. She looks like the grandmother you left behind on Luna when you came to the CORE. Back before you started taking odd jobs like these. Back before you realized that the dream of the Eclipse was an expensive one.
You shake your head and remember what you’re here for. You remember that your credit account is in the double digits and that rent is due next week. You remember that your best friend had to run back to his parents on Mars because he ran out of money.
You walk up behind the old woman on the bench and pretend to watch the pale flowers, motionless in the recycled air of the CORE.
“These were my daughter’s favorite flowers,” says the old woman.
You realize she’s talking to you.
“She came with me to the CORE, but she fell in with a bad crowd. Started doing reckless things for fun or money…I don’t know which. Maybe both. I think she got impatient, waiting for the Eclipse.”
The old woman turns and looks you in the eye. You see tears brimming in her blue eyes and you feel like you’ve seen this woman before, somewhere.
“Perhaps you’ve seen her?” asks the old woman. “Mind if I show you her picture? It’s a little old, but I wonder if you’d recognize her.”
The old woman reaches for her purse but stops. Your heart stops as she gasps in surprise and taps the side of her head. She’s trying to clear her BOSy display. She groans again and you wonder what colorful, screaming ads are appearing in her vision, addressing her all at once by name now that they know her identity, now that they live in her head.
“Oh my…help me! Please Samantha, help—“
The old woman falls down while trying to rise from the bench. You rush to her without thinking and she’s clawing at her BOSy implant but her fingernails can’t catch the panel and now she covers her eyes futilely but the ads increase their volume and she has to cover her ears.
“Why have you done this? Why, Samantha?”
You claw at your own head and easily remove the panel. The tech left it looser than he should have. You reach into your BOSy implant and press the cold shutdown button. You have to make it stop. You have to—
A neon cowboy appears in your eyes.
“Well shoot, pardner! I thought you wanted to make a quick buck! I’m afraid you ain’t spread the joy around enough yet. Better keep at it!”
The neon cowboy winks, tips his hat, and the message begins to play again. He is joined by a shirtless man telling you about his exercise regimen, a robot describing pills that will “make you a machine in the bedroom” and a dozen others. They fill your vision, yammering like madmen in hyper-real rainbow detail.
The old woman’s hands clutch your shirt and together you fall to the ground. From her hand falls a well-worn snapshot of the old woman and a girl with dark hair. You look at the photo between the radiant chaos overtaking your vision and recognize that girl. You know that face. You know—
The girl’s body went limp as her BOSy shut down and rebooted. She stood, her head cleared of all interference, and walked out of the arboretum. She left the old woman crying and clutching the bench like a drowning woman. CORE security found and treated her fifteen minutes later, though a full purge of her BOSy took several hours and she suffered abrasions to both knees and a sprained wrist.
The girl returned to the Lower Well and reentered the black market workshop. The tech looked up from his work and saw her standing in the doorway, blank-faced and awaiting reboot.
“Already? Dammit, Samantha. What are we going to do with you?”
Progress and New Release Window!
By the end of the year, Donald will have finished preliminary programming of the entire game! Since September 2015, the game has changed and grown in scope to include 6 distinct areas of gameplay!
Having these distinct regions allows us to tell an immersive story that we've always wanted. We've brought on a number of new artists to help us polish and finish the game. With that in mind, we expect the game to be finished no later than June 2017. We believe this release window will allow us sufficient time to finish and polish the game, as well as attend to other duties such as attending multiple conferences in the Spring.
At the end of October, the team traveled to Gameacon in Atlantic City. We showed off The Mind's Eclipse for two days straight! The feedback we received was overwhelmingly positive. Players were genuinely excited to discover more about the CORE and the Eclipse. And they posed the question: "Who is COSy?"
We are currently rethinking our drag and drop item use system. We find it to be clunky and doesn't make much sense later in the game. We are experimenting replacing it with a menu system. We think this change would make the game stronger since it was never meant to be a true point and click adventure. The items are simply there to guide the player and require them to explore the environments, so that they discover more messages and dialogue topics between the main characters.
If you haven't already, come check out our playable demo, available on Windows, Mac, and Linux!
Donald meets with the 2nd Rounds On Us podcast to discuss The Mind's Eclipse, video games, science fiction, and yes, even alligator wrestling!
It's been a crazy couple of months for the team. We've been working hard towards finishing the area dubbed as "The Marketplace." This region of the game is actually larger than the first two combined! There's more dialogue, more messages, and even more cutscenes to be enjoyed!
New Let's Plays and Interviews!
In the last couple of months, we've seen a variety of articles, dev interviews, and Let's Plays pop up regarding the game. The team really appreciates all of the support you guys have shown us, and it is great to see other people excited about The Mind's Eclipse.
In case you missed it, Donald did a developer interview with Wes Platt at Prologue Games which is now hosted on Gamasutra. He also did an earlier interview with Kyree Leary at Kill Screen. If you want to learn about the inspiration behind The Mind's Eclipse and what tools we are using to make the game, go check these out!
If you enjoy Let's Plays, we recently had one of YouTube's top influencers, Markiplier, check out our demo. At the time of this writing, the video has over 900k views! Thank you to Mark for uploading this video and a big thanks to everyone who has left supportive comments and feedback regarding the game. You can watch the full video here:
If you haven't already, go check out our playable demo. We've received over 1000 downloads at this point! It can be found here:
The team will be attending Gameacon, an indie centric video game conference, in Atlantic City New Jersey in October. We will have a table at the conference with a playable demo of The Mind's Eclipse as well as a limited number of physical copies to take home.
We have some exciting news to share with you!
Today, we have released our playable demo to the public. It can be found on our Itch.io page.
We have also released The Mind's Eclipse to Steam Greenlight! Please come support us there as well!
The team wanted to give everyone a quick update before the holidays.
First - Alpha Feedback:
We have been reviewing feedback that players have sent in and have started integrating that feedback into our path forward.
The team wants to reiterate that we appreciate the honest feedback that people have taken the time to share with us.
This feedback is helpful in directing our prioritization of game changes and polishing as we move forward.
Second - The Mind’s Eclipse on Android:
The team has been experimenting with porting the game over to tablets. We recently made an android build and are quite happy with how it turned out.
Today, we’d like to share that build with our fans to try out on their favorite android tablet.
The Mind's Eclipse Alpha:
Notes on Android Build:
One should be familiar with side loading .apk files onto their android tablet and executing them. A quick google search will tell you how to do this if you are unsure.
Since this is a direct port of the PC version, the game should really only be played on tablets ~ 8” or larger. Otherwise, the text and buttons will be too small for comfort. Also, the build references using “spacebar” to progress the game. Ignore this. A single tap can be used to progress everything in the game.
Have a great Holiday!
The Mind's Eclipse Team
Note the following post has mild spoilers for The Mind’s Eclipse.
The Mind’s Eclipse takes a different approach with the Visual Novel genre by providing a navigation system that the player can use to progress through the environments in a manner that harkens back to old-school, text-based adventures. Much of the backstory and world building occurs in the discovery of messages and data cores left behind by the CORE’s former inhabitants.
However, like many visual novels, the story is the main draw of the game and the characters are the pillars that hold it up.
Isaak and L are the two characters that the player will interact for the majority of the story. They are the player’s constant companions and are necessary for the player’s survival of the CORE’s environments. It is revealed early in the story that Isaak and L are Artificial Intelligence with the primary objective to help Campbell navigate his environment.
Isaak has been modeled after a service robot and his nature reflects this, often referring to the player as “sir”, resembling a butler. Isaak’s primary function is to interpret the player’s biometric data and respond to any foreign nanite threats by directing the player’s immune system nanites. Isaak is essentially a medical nurse and supplemental immune system rolled into one AI program.
We wanted to have a second character for the player to interact with and to banter with Isaak, so we created L. While Isaak is the gentlemanly butler, L is his fiery and rebellious counterpart. Sometimes Isaak likes to politely state the obvious, but L bluntly and aggressively speaks her mind. L is the player’s networking assistant and is able to “tap the signal”, effectively hacking into data terminals and resident’s implants throughout the core. Having these two distinct, human personalities allows the player to relate to and empathize with the characters, creating a greater emotional connection to them and thus, the story.
Though both Isaak and L live in the player’s implant, we wanted them to feel tangible to the player. Therefore, we modeled Isaak after a robot while L’s form takes on the appearance of a humanoid cyborg. We wanted both to be more than wispy holograms.
Before the release of The Mind’s Eclipse, much time will be spent polishing Isaak and L’s dialogue and their interactions with the player to ensure that the player is able to have an emotional connection with both of these characters.
For more updates on the development of The Mind’s Eclipse, check back here frequently and find us on social media:
Today, we are happy to announce the launch of our website and the first alpha footage of our upcoming video game, The Mind's Eclipse.
The Mind's Eclipse is a visual novel that explores one man's exile from his lifelong goal: initiating human transcendence.
Explore the CORE, a technological mecca for those who live and breathe the Transcendence Movement.
Meet Jonathan Campbell, the celebrity inventor and scientific prophet who builds the CORE and finds himself cast out.
Interact with Isaak and L, artificial intelligences that help you uncover the CORE's secrets, and the history behind Jonathan Campbell's downfall.
Experience over 2 hours of gameplay, reading dialogue, hidden messages and hacking the CORE's data systems.
Beware of COSy.
For the last few months, we've been hard at work crafting a playable alpha to share with people and show off the game's potential.
We hope to have a fully realized playable demo in early 2016 and a finished game by Summer 2016.
We will begin updating this blog with our on-going development story.
And we would appreciate it if you follow us on Twitter and Facebook: